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Lighting Artist (Naughty Dog)

Lighting Artist

Responsibilities

* Working directly with our Art, Cinematic, and Programming teams, the Lighting Artist is responsible for creating the look of our games
* Create visually awesome/compelling 3D game environments
* Work with Art and Programming team to solve technical challenges within given constraints and visual requirements
* Assist in pushing the look of a given project to new industry levels

Requirements and Skills

* Production experience with PS3 is required
* Proven industry experience as an Environment or Lighting Artist on at least one AAA title is preferred
* Wide understanding of lighting/rendering technologies (pre-render and real-time rendering, sub surface scattering, HDR, refraction, etc.)
* Familiar with Autodesk Maya and Adobe Photoshop in addition to an ability to learn new tools
* Strong background in traditional art and/or photography
* Have extensive knowledge of vertex coloring and vertex lighting in Maya combined with sound knowledge and/or use of advanced lighting techniques in the video game or VFX industries
* Advanced experience with Maya and creating simple Mel scripts is preferred
* Ability to work with minimal direction

Please submit cover letter, resume and online/digital reels with samples of your professional work along with a breakdown of your specific contributions to candace_walker@naughtydog.com – please list “LIGHTING ARTIST” in the subject line
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