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Omni Lights Not Showing In Viewer

mime3d
polycounter lvl 2
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mime3d polycounter lvl 2
Hi guys,

same topic somehow I guess. I set up a scene with a sky environment and wanted to add some highlights to the model with omni lights.

6 lights overall should be enough (sky +  3 lights) and I dont need shadows from the omni lights.

Unfortunately the omni lights dont show up in the export, without the sky its completely dark.

I tried using TB3 as I read somewhere it should be a better representation, but TB3 shuts down when opening a TB4 scene / bundled scene.
There was an error message when exporting the bundle, couldnt import the included FBX or sth but this is getting me off the original goal somehow.

As I understand from the FAQs omni lights should be supported, right?

Thanks in advance, Niko

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