I have more than a few props I want to show off in my scene.
I am struggling to find any settings that really look great for my lights and my props.
I had tried doing a 3 point lighting setup (Fill and a couple of rim light with the rims not affecting the BSP ground).
I've used point lights, and omni lights... I've used them all.
What setups do YOU all use? What do you recommend?
The idea here is, when I do my much LARGER, emotional, set pieces, then I will do fog, and colored directional lights, but for now, I need something quick that will look good even when I swap models out.
Replies
So, I have begun to do some layouts of a few assets. Your thoughts are appreciated.
I just think the lighting/shadows on the UDK renders could be better. Somehow.
I don't really get all the settings as far as dynamic and shadows and whatnot. There are so many little things. Turn THIS on in the model, Turn THAT off in the light...
http://eat3d.com/free/rendering_presentation
As for crits i think the first example looks best. Clean and nice lit. I think however you could put the texture atlas in a separate image and make it bigger.