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Best practice for lighting in Unity for console?

polycounter lvl 10
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Azaraen polycounter lvl 10
Hello! I've mostly done lighting for mobile in Unity, and even then it wasn't anything complex. I used ambient lights, light maps, or unlit baked in diffuse. Never made anything for console or used Unity for something with complex lighting. I normally just make props, so stepping in to the world of advanced environment lighting WHILE keeping good game performance is new to me.

What is the standard for lighting in this situation? Marmoset Skyshop? Unity's native PBR system? Or even know a good resource that can point me in the right direction?


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