Been working on a new environment for my port, so i thought i would show what i have so far. Its based off a Tomb Raider concept that I found and thought would be a good challenge to do. Right I'm working on the textures and adding more foliage, and will post them when I get it to a farther point. Any and all Critiques are…
My next environment project is the Crawling City from Dungeons and Dragons. The picture is from the book 'Manual of the Planes'. I've learned from my experience with the Skaven Watchtower and I've started working on the texture first while applying it to test models to see how things fit together. I really gotta thank…
Hey all I started working on my school project for an environment. I had to pick a piece of concept art and make it in maya I choose the art of the magic card Watery Grave since I started with the blockout I cant seem to get the camera right though. I've been trying to search for help online but I couldn't find anything…
Hello everyone ! it's been a while since I didn't post anything here. So since I have some free time now, I'm working on a small environment. My goal is to get close to a realistic style and improve my skill as much as I can on Speedtree and UE4. So for now it will be a simple forest then when this one will be done, I'll…
Hey everyone! Since my main experience is in Unreal, I wanted to diversify my portfolio by creating a scene in Unity and I thought whats better then a good old Dungeon scene :smiley: So far I have blocked out the environment and starting going through a first pass of art and pretty happy so far. For this I based it…
Hello, here is an environment i am working on for my portfolio. I'm still learning things every day and also fairly new to polycount and posting WIPs.. so go easy on me :smiley: I know it still needs a bunch of work to materials, lighting and what not but I am specifically looking for techniques/tips to push things more.…
Inspired by the now famous thread An exercise in modular textures - Scifi lab UDK I am attempting to create an environment with minimal resources. Here are the criteria I am setting for myself: 1 512x512 texture 1 pass shader 1 draw call I am not going to set an upper limit on vertices - I guess it will depend on how far I…
Hey guys! Just finished up my environment in ue4. Couldn't decide so I have versions of both daytime and night time Find more images and breakdowns here: https://www.artstation.com/artwork/Dx5z6A Modeled in Maya and ZBrush, textured using a mix of substance painter & designer and polypaint, then brought into unreal. Plants…
I'm starting my first personal large scale environment, here is a quick UDK mockup of what I want to achieve. It's a fortified library on the very top of a rocky mountain, just above the clouds. On the large landing area, the small cube represents the scale of the building. A dangerous trail leads the Book Keeper from the…
Hi there! I am a student at Gotland University, Sweden. I am currently studying my third year of Game Design and Graphics. So, I kind of got this opportunity to explore and do pretty much anything that I would want for two weeks. While reading this forum I've decided on making an environment snapshot. I fell in love with…