Hey all I started working on my school project for an environment. I had to pick a piece of concept art and make it in maya I choose the art of the magic card Watery Grave
since I started with the blockout I cant seem to get the camera right though. I've been trying to search for help online but I couldn't find anything related to this problem.
my scene now looks like this does anyone know if there is a correct way to block-out the proportions from a piece of concept art like this one.
If someone could help me with this I would appreciate it
Replies
Best way to do it, is to paint out pieces and scale image near character to get an idea of scale.
Or add character to your image, whichever you prefer, I personally scale image plan near character in 3d app.
After that is just matter of modeling pieces (modules ?) and puting them togather. Is simple as that, but to get good results you will need many trial and error to get experience.
Progress shot in UDK so far.
All assets/textures created based on sculpt which is new to me.
Any crits or suggestions are welcome
Under that blue sign you have weird shadowing.
The shadowing is a gap for where the doors will be made later on.
Here is an update also tried to start a bit with environment and added new spiky pillar.
Im going to change te stone arches on the side to a different style.
Update:
At this point I have created most of the assets on separate texture maps.
I wonder if anyone could tell me if the entire tower should share the same texture sheet and at which resolution it should have.
All feedback is welcome!
Also perhap some specularity for slight damp wetness?
I will also experiment with the wetness look