Inspired by the now famous thread
An exercise in modular textures - Scifi lab UDK I am attempting to create an environment with minimal resources.
Here are the criteria I am setting for myself:
1 512x512 texture
1 pass shader
1 draw call
I am not going to set an upper limit on vertices - I guess it will depend on how far I am able to take the scene.
My primary goal, other than meeting the strict requirements, will be to create something visually interesting.
The final project will have a planned release on android mobile - providing the challenge isn't a complete failure.
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This sound's like a really interesting Projekt, I'll have an eye on it.