Hello, here is an environment i am working on for my portfolio. I'm still learning things every day and also fairly new to polycount and posting WIPs.. so go easy on me
I know it still needs a bunch of work to materials, lighting and what not but I am specifically looking for techniques/tips to push things more. Questionable areas I want to push more are floor tiles, walls, door, door frame, glass, cloth and the metals.
So any guidance or helpful comments would be greatly appreciated!
Reference
P.S. I will be sure to take better screen grabs
Replies
I'll consolidate all my critiques into a list so it'll be easier to read, instead of me getting wordy haha.
Also, I wont mention the things you stated you already took note on. (textures, materials).
-The image is blown out on the rLeft. Its far too bright.
-I'm not sure if you're trying to recreate the concept art, or just do this for practice by eye. Either way, you're missing a few things from the room, (chairs, lamps, floor debris).
-The ceiling lights leave quite a bit to be desired.