Hi everyone! This is my first post here! I’ve decided to overcome my fear and try creating an environment for the first time. So far, I’ve made a blockout in Maya and visualized it in UE5. The next step is to break it down into high-poly and modular assets. I’ll do my best not to abandon it and to finish it to the end. I’d…
Hello once again! Starting back up in this thread as I have begun updating this project trying to do things a bit better than last time. The main thing has been the modular kit that I am remaking, starting with the arch house. When I started the project, I wanted it to be a sort of hero piece but ended up having it not…
Hi guys, Just in need of a bit of advice really. I'm quite new to modelling, and texturing, I was wondering how you guys would approach creating a wall like the one's in this photo... I've already made up various base modular pieces to begin with... But I was unsure if I should go straight into substance painter and…
Over the last few days I've been trying to create a modular character model of a generic dwarfen fantasy character. I've meant to change pants (including belt), boots, hands/gloves, beards, hair, shoulder pads and shirt/armor in groups. For the sake of texture space the model is mirrored entirely. The plan was to create…
Hey guys me and my wife have been working on a modular Dungeon Scene in Unity 5 to learn more about the Engine. We would love to get some feedback and wrack the the hive minds brain ! The plan was to create a VR environment to showcase are work in VR, we have tested with the cardboard but due to the weight of the project…
Hi guys, so i'm working on an environment for a University project and i'm having trouble with a modular pillar mesh. This is my first time using Unreal so if its a simple fix i apologize. Basically i split the pillar in half and into two modular parts to save on texture space. However, when i duplicate the mesh and flip…
I'm currently working on a horror game and I'm trying to make a house where you can walk in to and there is interior. I'm wondering what's the best way to make it. I prefer to have it all in one scene to make a smooth transition. I have tried modular design and making the interior in one piece but I don't know what's the…
Since the summer I have been practicing trim texture techniques. I drew from The Ultimate Trim Technique and Polygon Academy's Trim Texture videos. More recently I decided to make a small environment to practice. I created a trim sheet using Max and Zbrush as prescribed in Tim's videos. I generated other maps from…
Scene runs on 4k 60fps without planar reflections and exponential height fog. Wanted to practice modular environment skills, my main focus for this project was to use the same asset as many times as possible in the scene, so for that I considered every object to be unique from different angle... for example those columns…
"Tropical Subterranean Industry": The latest addition to my game environment portfolio! My intent was to create an underground tropical biome, embedded with heavy industrial vibes. I also wanted to introduce bright colours that made the scene pop. This corridor is entirely modular, and you can reduce or add more assets on…