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What's the best way to make a house with interior and exterior?

vertex
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defthorizon vertex
I'm currently working on a horror game and I'm trying to make a house where you can walk in to and there is interior. I'm wondering what's the best way to make it. I prefer to have it all in one scene to make a smooth transition. 

I have tried modular design and making the interior in one piece but I don't know what's the best way that fits my game. Modular design feels pretty limited when trying to make something realistically architect. Modeling the interior in one piece gets a little confusing when you're making multiple rooms and I don't really like the workflow by that. 

i want to make sure I do it in the best way that fits in my game. 

Some examples is the "Allison Road - Prototype"



Slender the arrival


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  • eCstatic
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    eCstatic polycounter lvl 14
    I like to use Revit then clean up and unwrap all the walls and structural elements in max and build my scene from there.
  • defthorizon
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    defthorizon vertex
    eCstatic said:
    I like to use Revit then clean up and unwrap all the walls and structural elements in max and build my scene from there.
    I have tried Sketchup but when exporting the model to Maya, everything gets weird and unoptimized. 
    How is Revit compared to other CAD Programs like AutoCAD and Sketchup especially when for making games?
  • eCstatic
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    eCstatic polycounter lvl 14
    I'm coming from an architectural background, but I think I can answer your question non the less.

    Revit is much easier and more streamlined to use than AutoCad, and its fairly easy to get a basic 3D floor-plan down even for a beginner. When you import your house model from Revit, to your modeling app, it separates every structural element (walls, floors, ceiling, etc) which is what you want to have ultimately. Every wall is a separate object. You could use 3DS max to model your house (or your modeling program of choice) but I find Revit the fastest and most precise.

    What I do then is give everything a UV map, and a material ID (for indoor facing walls, outdoor facing walls, different floors etc) and export to the game engine.

    exterior


    Interior


    In the game engine I use tiling materials on each wall, add props, terrain and bake lightmaps to the 2nd UV channel.

    End result, interior and exterior. Let me know if you need any more help or advice.




    Download the UE4 project here if you like
    https://goo.gl/6nXufT
  • defthorizon
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    defthorizon vertex
    Thank you so much for taking your time and btw it looks amazing! I have downloaded Revit Student version and i'm going to try it out today.
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