"Tropical Subterranean Industry":
The latest addition to my game environment portfolio! My intent was to create an underground tropical biome, embedded with heavy industrial vibes. I also wanted to introduce bright colours that made the scene pop. This corridor is entirely modular, and you can reduce or add more assets on to the walls as required. Additionally, the walls are all exchangeable with one another.
I used Maya to model, Substance Painter for texturing and the scene was built in the Unreal Engine.
You can check out all the still images on my artstation, including a video fly-through & breakdown of the modular corridor assets:
https://www.artstation.com/artwork/k42Vl2
I would love to hear your thoughts; positive or negative, especially as I'm considering applying to environment artist roles very soon.
Replies
Thanks for the feedback!
For my 2 cents, I think revisiting your values and another lighting pass would greatly improve the readability of the scene. The walkway in particular is very high contrast and my eye is drawn back to it constantly. The arrow decals read just as brightly as your emissives and particles.
Thank you for posting this! There's a lot of potential here!