Hi guys, so i'm working on an environment for a University project and i'm having trouble with a modular pillar mesh. This is my first time using Unreal so if its a simple fix i apologize.
Basically i split the pillar in half and into two modular parts to save on texture space. However, when i duplicate the mesh and flip it on top to complete the pillar the lighting on the two halves is completely different.
As you can see on the attachment the pillar appears too be two different shades. I dont think it's a problem with the texture because if i view the mesh on unlit mode it appears fine which leads me to believe its something to do with the light map.
Any one know whats causing this and how to fix it?
Thanks