So I'm coming from Blender which I've used since like idk 13, 14 years old somewhere around there. So I might be a wee bit biased towards Blender. Anyways since I want a job in this industry I need to learn the industry standard software, thus why I'm trying to learn Maya and will probably try learning 3ds max afterwards.…
I know that there have been newer versions of Blender since I asked my last question on here. But, I'm still sticking with older Blender until I have a good reason to change - maybe after receiving an answer on here I'll have to look into that. I've been trying to look for ways to get the ID process of another program open…
Hello, I received a mesh from a contractor that I've split up into separate material IDs. When I view the material ID render pass, all of the different materials look fine. However, I don't have the high poly source of this mesh (it's a low poly mesh). If I put the low poly mesh on both the high and low bakes in the baking…
not sure if it's a bug or I'm doing something wrong but when I export any Subtool with Polypaint using FBX it will set the color of vertex ID 0 to all other vertices. it still exports as expected using OBJ. this happens on all meshes whether it's Dynamesh, Zremesh, with and without UVs. the red is vertex ID 0: the export…
Need some help, having some issues with 2 parts, materials are applied correctly. UV's seem to be layed out correctly (no overlapping), but the textures seem to bleed into each other, anyone have any pointers to why this is happening? Thanks. Software used: Maya. Substance Painter
Noob questions. I watched that old Racer445 video on baking normal maps in Max. In it, he explodes (separates) various elements of his model before baking a normal map. I learned soon after that there's a much easier way to accomplish the same thing w/out exploding, by assigning matching material IDs to elements in your…
I've baked the polypaint from polygroups before and not had this problem before. Not sure why I'm getting it now. The gradation only becomes more intense at lower sub-d levels. I would have these at top sub-d levels to get the least amount of bleed but I want to combine about 6 subtools and after that the file size would…
Hello guys, I'm requesting someone who has experience in these areas to complete my timbersaw set to d2. I made the basic model on maya but I have no experience with animation and texturing (I was learning zbrush until now) and my time is short to finalize this set in time. I will split all profits with all involved in…
Firstly, apologies for not posting this in the Substance forum, but it is down at the moment. I have a prop I want to bake a normal map for. I have named all the parts of the low poly with the naming convention "_low" suffix at the end, and will be naming the equivalent parts of the high poly with "_high" suffix. I am…