Hello, I received a mesh from a contractor that I've split up into separate material IDs. When I view the material ID render pass, all of the different materials look fine.
However, I don't have the high poly source of this mesh (it's a low poly mesh).
If I put the low poly mesh on both the high and low bakes in the baking group, I get this result:
Clearly I'm doing something wrong, and ultimately I just want to use Marmoset to bake me material ID maps. Can I do this without the high poly source? There's not really a lot of detail to be transferred over...