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Zbrush: Color ID edges bleed when polygroups are baked to polypaint

polycounter lvl 5
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MoostifurArt polycounter lvl 5


I've baked the polypaint from polygroups before and not had this problem before.  Not sure why I'm getting it now.  The gradation only becomes more intense at lower sub-d levels.  I would have these at top sub-d levels to get the least amount of bleed but I want to combine about 6 subtools and after that the file size would be insane (not to mention take forever to combine subtools with 8 sub-d levels).

Anyone have a suggestion on how to bake the polypaint from the polygroups in a lower sub-d level without getting this bleed/ gradation?  Thanks!

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