Hey! It's been awhile since i have posted anything. Been pretty busy lately. As soon as i stumbled across Max Gon artwork i wanted to make this character. So i have started fleshing out the proportions. Since i do environment art i wanted to challenge myself and try doing a character, hopefully have something decent by the…
Hey polycount, this is a character I've been working on for a friend's game. I could use some advice on how to improve him. I made a base mesh in Softimage 2011, exported that to Sculptris to make the hi-poly, then painted in mudbox and photoshop. I'm mainly interested on improving the edges of his vest which doesn't look…
Hi there! Team Nomnom is looking for a Character Artist and/or Animator that could create a specific stylized character that fits our specifications (it's an Quadruped animal) We're a small development team of three based out of Tucson, AZ and San Francisco. If you're a good fit for our needs, we may continue to offer you…
Hello guys, it's my first topic here. Actually I'm a environment artist but I'll want to be character artist next year. So now I train head sculpting like Selwy with his head studies. Your feedbacks will be precious for me :D Let's GOOO ! Well ! I going to start by a bust serie of 4 characters in Penny Dreadfull : Miss…
Hey everyone. Just thought I'd post my portfolio link and get some advice on how I could improve. I've been doing 3D for about two and half years and have mostly learned from youtube and various other online tutorials. Recently I finished a course for character design for games at Gnomon (which was extremely helpful), but…
Hi , Rigger needed to implement character models into UE4. Must have experience:- Expertise rigging in 3D Max - Rigging Complex characters with complex clothing/accessories - Implementing physics within Unreal Engine for clothing, dangling parts, etc. - Physics applied in the engine (if you have the ability to do so)…
I want to become a character designer and I'd like to learn how to model in 3D. I am getting the hang of sculpting in Zbrush and am using Digital tutors as a guide. I hear 3ds is easier for modeling but I am more familiar with Maya. I'm still a a novice modeler and am willing to learn 3ds Max too. So which is better for…
How did you learn how to model characters? (As in edge/box modelling, not sculpting) Any resources you can recommend if i want to learn how to model humans, animals etc? Is it better to use Max or Maya for character creation? I do have some experience in 3d but mainly with hard surface props etc. The topic of modelling…
Hi, I'm trying to add some depth to a character by showing some internal glowing structures within a character. I'm still pretty new to UE and had a quick go with using bumpoffset but that gave problems at the UV seams. If you look at Manhattan's left arm here you can see some glow deep inside and some moving glows nearer…
Hello, I was wondering if anyone knew of any good character reference websites, I have started giving character modelling a try. I don't really have the funds for 3D.sk so anything either cheaper or free would be brilliant. I have seen some on stock image sites I could use for free but they rarely come with side shots of…