I want to become a character designer and I'd like to learn how to model in 3D. I am getting the hang of sculpting in Zbrush and am using Digital tutors as a guide.
I hear 3ds is easier for modeling but I am more familiar with Maya. I'm still a a novice modeler and am willing to learn 3ds Max too.
So which is better for character modeling or just modeling?
Maya or 3DS Max?
Replies
It comes down to preference. Do you want to be deliberate and precise? 3DS Max. Do you want to be streamlined and fast, but a bit sloppy? Maya.
sculpting yes, modelling nope
Sculpting, Zbrush.
And if you want to be a character designer, i really suggest learning human anatomy, Fashion, fashion history and etc, to learn how to construct and deconstruct.