Hello guys, it's my first topic here. Actually I'm a environment artist but I'll want to be character artist next year. So now I train head sculpting like Selwy with his head studies. Your feedbacks will be precious for me Let's GOOO !
Well ! I going to start by a bust serie of 4 characters in Penny Dreadfull : Miss Ives, Etan Chander, Sir Malcolm Murray and Dr Victor Frankenstein (Maybe Dorian Grey = 5).
nice! can i ask, is the head Dynamesh? is it possible to show the polyframe?
i've been studying and trying to learn Zbrush head modeling, and always want to know the underlying topology, general mesh structure but most people never display the polyframe.
sorry i can't really give any crits, because it looks great to me and you've really captured the likeness. nothing i can really crit with my limited knowledge.
Hi vavavoom, It's a pleasure to help you So I start with a base mesh like here https://www.artstation.com/artwork/AQyKX After when I finish to block general volume, I merge all parts for a dynamesh and smooth stocks. And I make a zremesh. About my last update, I make a retopology because I sure (95%) my scupture not will be modify. You need a retopology because around the mouth, ear and eyes need a particular flow. And a low poly it's very important for move big volume ! And make polygroup for ease your sculpting.
Thanks @Jaywyr, really appreciate your help, especially the dividing up areas into polygroups, that makes good sense. I always keep a look out for tutorials or other stuff that online, there's a lot of stuff out there, it gets real tough sometimes deciding on which methods to adopt. I guess it's about choosing the best workflow to get what you want to achieve for the final result? In my case, i've still a long way to go in understanding what works best for which goals. Getting help like this from the community is great. thanks again
Replies
An udapte :
Female face is so difficult, I am a little slowly
Feedbacks are welcome :pleased:
can i ask, is the head Dynamesh? is it possible to show the polyframe?
i've been studying and trying to learn Zbrush head modeling, and always want to know the underlying topology, general mesh structure but most people never display the polyframe.
sorry i can't really give any crits, because it looks great to me and you've really captured the likeness. nothing i can really crit with my limited knowledge.
thanks
So I start with a base mesh like here https://www.artstation.com/artwork/AQyKX
After when I finish to block general volume, I merge all parts for a dynamesh and smooth stocks.
And I make a zremesh. About my last update, I make a retopology because I sure (95%) my scupture not will be modify. You need a retopology because around the mouth, ear and eyes need a particular flow. And a low poly it's very important for move big volume ! And make polygroup for ease your sculpting.
I always keep a look out for tutorials or other stuff that online, there's a lot of stuff out there, it gets real tough sometimes deciding on which methods to adopt.
I guess it's about choosing the best workflow to get what you want to achieve for the final result? In my case, i've still a long way to go in understanding what works best for which goals. Getting help like this from the community is great. thanks again