Hi, I'm trying to add some depth to a character by showing some internal glowing structures within a character. I'm still pretty new to UE and had a quick go with using bumpoffset but that gave problems at the UV seams. If you look at Manhattan's left arm here you can see some glow deep inside and some moving glows nearer the surface.
https://www.youtube.com/watch?v=yGbUcqCXe14#t=2m2sAny ideas how I might achieve something like this? I was wondering about the clear coat shading model but am not sure if you can alter the depth on that. I'd realy like to have things look like they are deep inside, not just slightly below the skin.
Cheers.