Environment and Prop Artist 3D Artist specialising in Environment and Environment Props creation. Looking for paid work. Open to any work of this nature. Online Portfolio- Artstation- Rhys Armstrong My workflow consists of: * Creating a high-poly model in either Maya or Zbrush, * Retopo/low poly version creation in Maya, *…
Hello everyone! I'm a 4th year student studying Digital Media and decided to create two 3D game characters for my honours project (steampunk themed game). These are my first game models so was completely new to retopology and normal map baking. One of the characters is a "Basher Bot" who has a slow powering up punch attack…
This may seem basic to many of you, but I am looking for suggestions, tips, anything really to get started showing off some of the textures I've been creating using Substance. I continually see people showcasing the sphere + smooth cube, and I have a hard time believing that it's just a screen grab out of Substance…
Good Day Ladies and Gentlemen, I just started working in Substance Designer for some time now. Right now I am doing tutorials and having fun so far. My goal right now is to create a Rough Wood texture, which I will use for game assets. (Like this one) I want to use it for some game assets within a medieval setting. This…
Hello! Thank you for checking out my post! I am currently seeking paid remote contract work. Please visit my portfolio! Will Ehrendreich's Artstation Portfolio I have been doing realtime 3d assets for the last ten years or so. I started using Torque 3D, went on to Unity, and now I use Unreal Engine as well. I love…
So I decided I wanted to create something that I could really use to put Substance Painter to the test with. I had messed around with it for some small props, but I really wanted to get something with a more complicated bake and multiple textures. I've always wanted to build a space ship, so I looked up some reference of…
Hello Polycount world! Over the past 4 or 5 months I have been working for a little studio in the UK called BlueBlaze Studio on a little Indie game called; Celestial Cleave. It's a turn based strategy game developed in Unreal Engine 4. I've had the honor to take up the helm on the Character development for the pieces that…
Hi everyone, I finally decided to create a thread showing my progress on
my Final Year Project for University. I really wanted to create something that
was architecturally beautiful and had historical significance, so I’m I intending
to create a 3D recreation, with additional storytelling elements, of the Victor
Horta (a…
Hello! I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've worked in the games industry as a 3D Environment Artist for over 4 years, mostly working on games in Unreal Engine. Although I focus on Stylized artwork, I can also work in semi-realistic environments. I am available for a Full-time or…
Welcome to polycount! Your work here is a good start. Do you have a portfolio? If not I strongly suggest you create one. Use Polycount's great folio guide/wiki: http://wiki.polycount.com/wiki/Portfolio I would suggest using ArtStation. This is my personal opinion but a demo reel that shows no motion has no real substantial…