So I decided I wanted to create something that I could really use to put Substance Painter to the test with. I had messed around with it for some small props, but I really wanted to get something with a more complicated bake and multiple textures.
I've always wanted to build a space ship, so I looked up some reference of my favorite ships and dove in! This is what I came up with! The shape is somewhat inspired by Kilrathi (Wing Commander) blade wing style ships, while the materials and textures are much more Star Wars Rebel inspired.
It uses:
Two 2K textures (Cockpit and Engines)
One 4K texture (Wings)
One 1K texture (Greeble)
Vert count: 20,000
Almost no texturing done in Photoshop. I made a couple of base materials in Substance designer. One for the base white paint and one for the hex pattern on the wing panels. The rest is Stencils, lots of Mask Effects, and hand painted grime in Substance Painter. The most work I did in Photoshop was setting up my material IDs for the panels all over the body and some touch ups on my texture bakes.
Crits are welcome!
Update, Aug19
Its been quite some time since I made this, but I was never happy with where I left it, so I've decided to start doing some more revisions to it.
Changed lighting and framing of it. Fixed some problems with normals
Replies
I have to give some credit to JBaldwin on the unreal forums who posted a planetary atmospheric shader here:
https://forums.unrealengine.com/showthread.php?10215-Planetary-atmosphere-shader
I do have to admit, I cannot get this shader working quite as intended. It requires hooking up some things in blueprints to get the light reacting with it properly. Being new to UE4, I am not savvy enough with blueprints to do this yet. Any tips or knowledge on how to do this would be greatly appreciated!
Stars skydome was created with SpaceScape, which is a pretty nifty one. The sky that is in there now is a default one that comes with the software, but I do intend on making a custom one.
Things to do:
-Get planet atmosphere reacting with light, and fading off on the darker side of the planet using blueprints (as the shader is meant to do).
-Add jet glows coming out of the engines on the back of the ship
-Maybe find some spots to add an emissive light here or there on it the ship
-Make new custom sky textures with SpaceScape and maybe some custom painting.
-Maybe put an interior in the ship and illuminate it just a bit.
Texturing/ Materials was inspired partly by this xwing