Hello Polycount world!
Over the past 4 or 5 months I have been working for a little studio in the UK called BlueBlaze Studio on a little Indie game called; Celestial Cleave. It's a turn based strategy game developed in Unreal Engine 4.
I've had the honor to take up the helm on the Character development for the pieces that will be used in the game. As a new direction the studio is moving in, we have effectively blown open the development doors and openly invited anyone interested to come and watch us make the game in all aspects in real time. Whether you are interested in blueprint UE4 design, or more applicable here, 3D character asset design and pipeline.
Specifically in this thread I'll be sharing my personal pipeline for creating 3D characters. I'll go over a little of the lore and gameplay ideas very soon to give the characters some substance.
Oh, and speaking of substance, I will be using Substance Painter and Designer almost exclusively for texturing.
Any kind of comments and questions are more than welcome. This is our way of giving a little something back to the awesome Polycount community.
Here is a little preview of the first completely finished character for Celestial Cleave - The Saint
We have also published our first live stream on the 3D Character Modeling pipeline on YouTube