This may seem basic to many of you, but I am looking for suggestions, tips, anything really to get started showing off some of the textures I've been creating using Substance. I continually see people showcasing the sphere + smooth cube, and I have a hard time believing that it's just a screen grab out of Substance Designer.
To call forward an example, check out any of the textures that the Ready at Dawn team shows for their work on Order 1886. Surely, inspiring stuff, and Hugo Beyer's tutorial on leather really got my attention
My instincts tell me that most people probably use Marmoset to render out their texture work, and it's worth noting that I'm actually pretty newbie when it comes to making good use of Marmoset.
I tried the good old google search on "how to render substance textures for portfolio" and my internet ninja skills have failed me. I think I'd rather hear some opinions on this anyway, and if there are some simple go-to options inside of Marmoset that I haven't noticed, feel free to point me in the direction.
Also, when it comes to rendering out these those awesome textures, what are the kinds of things you're looking for? Material definition is a given, but I'm just curious about thoughts on post-processing and anything else I may be missing?
Replies
I prefer to use .TGA but thats just me.
spec, diff, norm any other slot that a base mat in marmoset uses
create a sphere export it from your 3d package as an .fbx import it into marmoset
open marmoset, import your mesh, create a new mat and assign the textures.
apply the mat to the mesh in the view port.
now its a simple matter of finding the lighting set up with in marm that best compliments your material......and if you feel you need more lights to the scene
if you are a bit confused i can make a series of screen grabs for you when i get home....dont have marm on the work pc
but i hope this helps cant wait to see the textures bro!