I'm doing the bake by same name in Substance Painter 2 using a UDIM workflow. Every other texture map bakes fine except for the ID color map. I exported the highpoly from zbrush as FBX and all the subtools had their own polypaint color so I'm not sure why it is coming out as solid gray. In SP2 I tried specifying color…
Hi, I decided use 3D paint to fix seams on a character which have 3 textures assigned~ What I want to do is how I can view all the textures together and fix the seam between different texture~ I tried the viewport canvas on 3dsMax 2011 but I seems like it can only load one texture at a time~ So, I wonder how can I do it,…
I was thrown for a loop this morning when I opened my latest 3D project to find Maya 2013 x64 displaying vertex and face component ID's for all polygons. Thinking that I must have activated a secret shortcut command in the previous late night modeling session, I turned component ID's off (Display > Polygons > Component ID…
Hey everyone, I'm currently creating a character in zbrush and after using an alpha map for his jacket's zipper I was wondering if there was a way to color ID the zipper itself. I tried masking by cavity but the result isn't very clean. Not sure if it possible but that'd make the texturing part much easier :p Thanks in…
Hey guys I am beating my head against a wall here... Every time I attach something my material Ids get all jumbled up. I can change the attach options to "Do not modify Material or IDs" when I attach manually... but those attach options don't exist in maxscript? I have looked in the help and google and not found any answer…
I'm currently working on an AK-47 from Finland, I've modelled it and exported it to NDO, there I made my Normal adjustments and everything went fine. Then I import my model in DDO, place in my Color ID map + the normals I just made in NDO. Everything seems to be loading just fine, but when I hold 'C' to use my Color ID's…
Hey guys, so recently I faced a problem with how to use many separated textures for a single geometry ( like having multiple UV ID's or channels ( I really dont remember what exactly - didnt work with this thing in max for a while ) so essentially I have some UV parts on its own UV islands on different channels ( or ID,…
Ok, this one's going to be a long shot, but I'm not really sure how else to source this info. I had a nice character concept that I picked up from Fighters Generation years ago. I was planning to use it as a reference, but it seems to have disappeared. Trouble is I don't know the name of the character or the game she's…
Hello, I'm trying to mask a material using multiple mat IDs. I can get into the Mask ID Editor and select a single ID, but I see no way to add additional IDs to that material. There is no add button and I've tried various shift/ctrl combinations but nothing seems to work. The only other option in the window is Add general…