Hey guys, so recently I faced a problem with how to use many separated textures for a single geometry ( like having multiple UV ID's or channels ( I really dont remember what exactly - didnt work with this thing in max for a while ) so essentially I have some UV parts on its own UV islands on different channels ( or ID, whatever ). So how do I actually have to do it?
Please help. and tell if its OK to use such way for textures ( if I import model in engine for example ) ( I'm really embarrased to ask, seems like a basic thing, but I seriously dont remember what to do, so help, guys )
thanks
Replies
Atlas http://wiki.polycount.com/wiki/Texture_atlas
Channel Packing http://wiki.polycount.com/wiki/ChannelPacking
Material IDs (look it up in the Max help)
All three of these can be used independently, or they can be mixed and matched together.
Be aware that using multiple mats on one mesh creates extra draw calls so don't overdo it. Split up your mesh if its getting too wild and try to assign less mat id's to your lod models.