Hey everyone! I would like to share this forest environment made whole by me. This a personal project created to practise vegetation, light and composition. Any feedback is welcome! More photos, video and get materials: https://www.artstation.com/artwork/xJonzW Thanks and have a good day! ^^
Hi, My name is Sven and I am a prop and environment modeler looking for work. I'm looking for any sort of paid work making 3D models. If you are interested, please message me. Thanks Here's some samples of my work: Finished Projects: Works in progress:
This is my first ever environment modelling in 3dsmax. The scene was a small garage.I would like to get suggestion on how i can make it better portfolio piece.I will be bring it into UE4 and will be doing PBR textures.There's a sample picture of the wall that i will be going for this when i bring it into UE4.
My name is Mouhsine Adnani, I'm a senior 3D Environment Artist with over 5 years of experience in the Video Game industry. Please take a look at my site www.mouhsine-adnani.com and reach out to me if I match what you are looking for. Thank you for stopping by. Mouhsine
Hey, I have been working on an environment for the artstation challenge. Based on the awesome concept by Alexey Shugurov Here is his concept - > And here is my current progress, a blobby mess of a quick zb sculpt, going to clean it up now to get rid of excess polies and uv it.
I would appreciate any feedback in ways I can improve upon my environment work. It is based primarily off Patrick Jensen's concept piece made for Telltales - Game of Thrones as well as using in-game references to work out floor plans. Thanks for your time.
heres a tutorial showing a workflow i developed for creating perfectly tiling meshes in zbrush for things like cliffs that are baked down onto low poly meshes that follow the normal maps mesh http://osart3d.wordpress.com/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/
Hi there! I'm looking to get back into 3D modeling. In the past I used 3DS Max, but I'm looking at using Blender now. Does anyone have any advice when it comes to creating urban street environments? Or just any advice on using Blender? Cheers! -Tamara
Hi everyone! I'm working on recreating this concept : for my game environments class in Unreal Egnine 4. My goals for this project are to learn modular texturing and improve my skills at recreating the concept art. Here's a screenshot of the initial block out. And the current state that its in right now.
This is an environment I made to experiment with the new features in Unreal 5. I made everything using Houdini, Zbrush, and substance designer. https://youtu.be/T8ZqoaS6OsI and a video showing the process https://youtu.be/HXD6qF5hysg and the artstation link: https://www.artstation.com/artwork/q9ak3a This blog post on…