Hi there!
I'm looking to get back into 3D modeling. In the past I used 3DS Max, but I'm looking at using Blender now. Does anyone have any advice when it comes to creating urban street environments? Or just any advice on using Blender?
Cheers!
-Tamara
Replies
As far as the specific situation goes, the same old advice applies: look for reference of inner-city streets and see the small details that make the scene what it is. It's almost always a good idea to make the environment at least partially modular, as you'll save time and run into computing constraints further into your project than you normally might.
If you're planning on rendering in Blender, Cycles will likely serve you better than the internal renderer, especially for environment art. This is the basic node setup for a typical normal-mapped opaque dielectric material in Cycles:
A normal-mapped metal material is much simpler:
If you want the metal to be even more realistic you can of course influence the specular color with a Fresnel factor, although I find that the difference is too minimal in most cases to bother.
Of course, you can always hook up both diffuse and specular maps if you need both metallic and non-metallic materials.
Make sure that your specular color is around .04 for your non-metallic materials, of course.
Thanks for the heads-up, I'll be mapping as many as possible to my mouse and Orbweaver!
Thanks for all this info and the visuals, it's going to help me a lot! I'm sure I'll have more questions further down the line as I start to get into it more - it's been such a long time since I've modelled anything, I feel like I've forgotten most of what I learnt!