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[Ue5] Throne Room Environment

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sprunghunt polycounter
This is an environment I made to experiment with the new features in Unreal 5. I made everything using Houdini, Zbrush, and substance designer. 


and a video showing the process


and the artstation link:

This blog post on artstation talks about how I made the lattices


  • Lether
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    Lether polycounter lvl 8
    Really really cool work !
    Just a thing come to my mind. Shadows/light feels to me a lot contrasted. With such warm material global illu should be more warm (orange tone). It is just a feeling ahah. Maybe it is an artistic choice.
    By the way, cool carpentry :)
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