I would appreciate any feedback in ways I can improve upon my environment work. It is based primarily off Patrick Jensen's concept piece made for Telltales - Game of Thrones as well as using in-game references to work out floor plans.
I think it's a very interesting scene, there's still a number of things you can do though. One of the things that I see immediately is that your normal maps are super strong. You can really make the high frequency detail a lot more subtle (looking at the stone wall texture here). Some of your uvs are still sloppy, but I guess you'll do something about that. Make sure wood grain is running in the right direction. And maybe try to avoid visual tangents as in: the window top touching the roof beams, but maybe I'm talking out of my ass here. And torches usually cast a very warm, orange light (lower color temperature). Keep going!
Just a quick progress update, I've worked on all the feedback suggested as well as hopefully improving the composition of the first render and therefore shadows. Any more feedback would be appreciated again
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One of the things that I see immediately is that your normal maps are super strong. You can really make the high frequency detail a lot more subtle (looking at the stone wall texture here).
Some of your uvs are still sloppy, but I guess you'll do something about that. Make sure wood grain is running in the right direction.
And maybe try to avoid visual tangents as in: the window top touching the roof beams, but maybe I'm talking out of my ass here.
And torches usually cast a very warm, orange light (lower color temperature).
Keep going!
Any more feedback would be appreciated again