I would appreciate any feedback in ways I can improve upon my environment work. It is based primarily off Patrick Jensen's concept piece made for Telltales - Game of Thrones as well as using in-game references to work out floor plans.
I think it's a very interesting scene, there's still a number of things you can do though. One of the things that I see immediately is that your normal maps are super strong. You can really make the high frequency detail a lot more subtle (looking at the stone wall texture here). Some of your uvs are still sloppy, but I guess you'll do something about that. Make sure wood grain is running in the right direction. And maybe try to avoid visual tangents as in: the window top touching the roof beams, but maybe I'm talking out of my ass here. And torches usually cast a very warm, orange light (lower color temperature). Keep going!
Just a quick progress update, I've worked on all the feedback suggested as well as hopefully improving the composition of the first render and therefore shadows.
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One of the things that I see immediately is that your normal maps are super strong. You can really make the high frequency detail a lot more subtle (looking at the stone wall texture here).
Some of your uvs are still sloppy, but I guess you'll do something about that. Make sure wood grain is running in the right direction.
And maybe try to avoid visual tangents as in: the window top touching the roof beams, but maybe I'm talking out of my ass here.
And torches usually cast a very warm, orange light (lower color temperature).
Keep going!
Any more feedback would be appreciated again