You can change vertex size in Blender by scrolling down in the Themes menu in Preferences. The default is 3 pixels, which feels very close to the tiny object origin in size. I doubled that value to 6, which is closer to Modo's default vertex size and also makes it easier to select vertices.
If your mesh is an editable poly object, go to your edge sub object and select the edge you want "removed" and then click "remove". It's in the Edge Sub object in the edit edges menu. If it's an editable mesh object, then go to the Edge sub object and, grab the edge you want and look for the "invisible" function.
By increasing the material's glow past the limit, the bloom is "activated" by it sooner, making other bright things in the scene less bright by comparison. So those other objects shouldn't glow anymore. Set the object's glow really high, past the limit, then play around with those bloom settings again.
I am working on a big scene and everytime i dublicate a face or object the pivot moves away towards the center of the scene. is there some settings in Maya that can change this ? , if an object have a pivot in one place before i copy it i would like it to stay at the same possition on the new object. thanks.
I've been working on a scene that has a couple single objects with quite a few materials applied to its surface. I was wondering if it was more efficient to break this object up into many different objects with just one material a piece, or to leave it as one object with many materials? My level seems to be lagging a bit…
as by request in a recent thread here it is. The macroscript allows a biped to be linked to another object. The Biped's horizontal/vertical/turning keys will be modified to match the objects'. Optionally additive or original key useage is allowed. Ideally to use "motionmixed" gameanims to follow a path. be careful with the…
MCG:Tubo shape object. This MCG shape allows you generate smoothly connected spline between two objects with sagging option. You can animate start/end object. Tubo will dynamically connect two objects while trying to keep the overall length of spline. http://bit.ly/MCGTuboVimeo http://bit.ly/MCGTubo As always, it is free…
Two questions: Is there a way in Max to deform an object to the contours of another object? As in, lets say I make up some trim object and I want to apply it to a curved surface that isn't straight up and down. If it requires a plugin or add on, what is the best one? Second question, Is there any way to collapse an object…