I need normals of border vertices on object A to match normals of vertices in same coordinates of object B, basically to fix the seam without affecting object B.
Tried noors normal thief and it does almost that, except there is still a small split that prevents smooth shading. Interestingly enough is that in-house tool produce same result with small normals deviation. Is there other ways to do this or maybe there is something about the mesh itself I need to check/change for scripts to work precisely?
Both objects are editable poly.