This is a strange problem that varies on each computer. I thought it may have had something to do with Vista Aero but I can't recreate it properly. Basically some computers take FOREVER to open or create a new document while others open instantly like they should. All PC's are running vista x64...some with Aero on, some…
I've noticed a couple of weird things since updating to r5 with polypainting. Maybe someone knows what's up with those. 1. If I use C to sample a color, it now samples it into the secondary color slot instead of primary. This means that every time I sample I also have to hit V to switch the colors around. Is there a way to…
Hello everyone, I've been having an issue with an archvis type project. The built lighting looks absolutely fine everywhere but this particular mesh with rounded edges keeps receiving a lot of dark shading in flat areas which should be lit uniformly. I've completely redone the lightmap UVs, altered the smoothing/normal…
Game design document(GDD)Examples Has anyone got any GDD's that are available and free of NDA or know of any examples that are available for download. Professional or MOD I don't mind. The examples I have are getting a little bit dated now. Also happy for any blank templates like Chris Taylors great example, Chris Taylor…
Hey all, absoultely loving my new job but the time spent travelling is killing me, really, workin out at almost 4 hours travel on a slightly bad day. So because of this obviously by time i get in the last thing il ever do is switch on my computer, so now i have an awesome almost silent rig thats never used. So just testin…
I am looking to find out what kind of coat this is. does it have a name? it's beend driving me nuts since I've seen the movie and I'd like to get my hands on one that is similar. any help is greatly appreciated.
Hello, I have made a wall of bricks and a high rez version (via Zbrush), and when I bake in Substance Painter 2 and Handplane, they both output some odd shapes on the sides of the bricks, next to eachother. Here's what I mean Here's what the texture map looks like (Note the spots I pointed out with the arrows) What may be…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
Hello all, I've been stuck on this for a while and would appreciate any help. In Maya I have a mesh where I mirrored the top half of the geo, which also mirrored and stacked the uvs. I did this to increase texel density. I then exported as a .fbx file and made sure to export smoothing groups but not tangents and binormals.…
Hi HUIB, Cool ideas, and the base is there. Here's a couple of critiques and an ugly paintover I did to communicate better. - Try to avoid using photographs for background except if they are really far away and you don't have time. It's quite distracting to see the difference with the meshes. You can easily hint at a city…