Hello everyone,
I've been having an issue with an archvis type project. The built lighting
looks absolutely fine everywhere but this particular mesh with rounded
edges keeps receiving a lot of dark shading in flat areas which should
be lit uniformly. I've completely redone the lightmap UVs, altered the
smoothing/normal directions and have tried different ligthmass/AO
settings. I've been trying to figure out if this is being caused by DFAO
but have not been able to find a solution. Does anybody recognize this
problem or know a possible solution?
Thank you!