LATEST UPDATE: After looking at it today with fresh eyes I kinda felt that most of the colors were pretty dull and.. boring. So I made some changes to that, also added a lot of finer details and replaced a bunch of ddo presets with my own scratches etc. Would be awesome with some feedback if I did the right thing :)…
Hey all, I'm starting a new side project while I look for contract work. I read Bram Stoker's novel recently and I've become slightly obsessed with the Dracula Character. I thought that a cyberpunk twist on him would be interesting and fun to create. I'll be posting updates on this thread as I make progress. Some of my…
Current progress: *** Original Post *** The concept: Current progress: I had commissioned this concept art for a miniature game, but also needed to redesign the clothing and have a high poly on hand for promo art. So while sculpting the miniature version, I'm forking off a version to turn into game art for my portfolio.…
Hi there! I'll be posting my progress as I go along making a windmill! I'm doing this mostly for fun/practice. Here's an image showing it at its very early stage. I'm just blocking it out. As you can see, it is very low resolution at this point. I will make sure the basic shapes are just right before I go on into higher…
Hello all, I am currently in the early stages of sculpting on detail on a low poly Stegosaurus in Zbrush. I will export the details in a normal map after sculpting. Right now I am only on Division level 4, but I would like some feedback on where I'm at now. I appreciate any critiques you can give. :) Here is the progress…
Welcome to my in-progress thread :) . I'm working on this castle/fairylike/vegetationeverywhere concept to improve my modelling skills in Zbrush, the high-low poly work flow, and of course texturing. I've decided to go for something a little more realistic this time as opposed to hand-painted like my first project. This…
Hey guys. Im currently wanting to boost my portfolio, and learn some new stuff on the way. First I'd really like to start nailing likenesses, and second get my head round PBR textures properly, especially cloth and leather materials. So because of that I decided to try my hand at Little Finger from Game Of Thrones. This is…
hey all, im currently working on a character for a project called deception, basically the main character used to be a special ops/inelegance codebreaker who was 'disregarded'. so he basically took a bad turn and essentially became that hard nut sitting at the corner of the bar. eventually start to delve into the world of…
Case One: This head was modelled using a combination of workflows from Scott Spencers "Zbrush Human Anatomy" and some work from a Fellow PolyCounter It Began slowly and roughly: The progressed quickly over the next 2-3 Hours And, To finish the model a poor attempt at using Fibremesh Please Excuse the randomness of the…
Hey, After a too long of a time not having any projects finished, I wanted to actually finish one. So now I'm making this small surveillance drone and making quite good progress with it. It's one of my first hard-surface projects, so it also kind of acts as practice. Here's a quick render of the model in Cinema 4D.…