Hello all,
I am currently in the early stages of sculpting on detail on a low poly Stegosaurus in Zbrush. I will export the details in a normal map after sculpting. Right now I am only on Division level 4, but I would like some feedback on where I'm at now.
I appreciate any critiques you can give.
Here is the progress on Sculpting so far:
Upcoming changes:
Closer resemblance to "tortoise like" feet
Refining the skin folds
Sculpting more detail in the head and around the large back scales
Generally, just sticking to the reference pics
Thanks for your time!
Blog of the Progress so far:
http://codekim3d.blogspot.com/2011/11/unity-game-experiment-unwrapping.html
Replies
I would recommend you get into the mindset "Have I done ALL I can at this subdiv level??" Every level should use the full potential of every vertex, when you pretty much nailed everything on subdiv level 1 you can go up to the next one, and do all you can there and then move on. It will really improve your end result.