Current progress:
*** Original Post ***
The concept:
Current progress:
I had commissioned this concept art for a miniature game, but also needed to redesign the clothing and have a high poly on hand for promo art. So while sculpting the miniature version, I'm forking off a version to turn into game art for my portfolio.
More on the concept:
Andromedans are an evil empire of fascist space eels that have sent an expeditionary army numbering in the many trillions to our Milky Way galaxy. All this is being done to prepare the way for a galactic collision 4.2 billion years in the future.
Main themes: high tech, sleek and eel-like, evil and fascist.
The old costume concept:
Replies
Initial sculpt, a dynameshed sphere transposed and pulled out until I got this:
Added feet, smoothed and trying to define some anatomy
Adjusted the porportions to be closer to concept, roughed in some head details. Still all dynamesh.
Adjusted proportions even further, thickening up thin toes.
Experimenting with zpheres to add hands and fingers. Also some further refinements to proportion. Ended up having to squish a segment of torso back in on itself.
Used the zphere hands and added it via dynamesh, then used zremesher since the topology around the toes and fingers were a mess, impossible to sculpt. Ended up losing detail since I chose not to project.
Sculpted back in some details, including ridges on top and bottom of the torso.
Adjusted pose and worked on some anatomy, trying to fix the hands and solidify the torso ridges. Changed the angle on the legs to better match concept.
Adding some anatomy and posing to the fingers and toes.
First subdivision, minor detailing.
Further subdivisions, I think I divided this much too early. Detailing on limbs, and anatomy on legs.
Otherwise it's still early to tell. It's not clear yet whether you're going stylized or realistic. I definitely like the exoskeleton on the old costume concept.
Nice creature concept as well. I would thicken the back legs like the ones in the drawing because I think it adds power to the character. The tail could be pretty thick at the base where it issues from the spine and then taper. Dunno about the pouches on the tail, they look like they would hamper his movement and the weapon should be pretty integrated, maybe with an aiming module on the head.
Great work so far!
Cheerio