Hi there!
I'll be posting my progress as I go along making a windmill! I'm doing this mostly for fun/practice.
Here's an image showing it at its very early stage. I'm just blocking it out.
As you can see, it is very low resolution at this point. I will make sure the basic shapes are just right before I go on into higher detail.
More progress soon!
By the way, perhaps you're curious as to what 'BGE' is all about in the title. This stands for Blender Game Engine, which is what I will be using to showcase my model. I know this isn't the most commonly used engine out there, but hopefully I can help prove its worth...
(My first post on polycount aswell
!! )
-Mokazon
Replies
- *nods nods*
- Blender engine not common? I suppose, fair enuff.
- 'but hopefully I can help prove its worth...'
- Yes, it prob... No! nonononono! Hang on min!
I had a uni classmate proving blenders worth to me more or less every day for two years straight (bless him) And I don't mind Blender, but you crazies need to pull yourselves together!
On a more serious note though. The model looks good so far, not really anything to crit on at this early stage. Except from that it's missing the vanes at the moment, but I'm pretty sure you know that.
So just keep going!
Makazon; Knowing Blender pretty well, I'd recommend considering using the UDK or the like. This for the simple reason that it's an industry norm, while practically nobody uses Blender for the "big stuff". If you're aspiring to get into the industry, it would be beneficial to you to learn what many others know, and what you might even end up using in a production environment. Now if you're simply making random props for the kicks of it, then by all means use the BGE. It's certainly the easiest thing to work with if your prop's made in Blender in the first place.
Adam L. Gray: thanks!
Here's some progress on the model:
I'm gonna do some windows next, after I finish up the door.
A quick concept for the windmill. This is just to figure out what materials I will use for the surfaces..
(its a really low rez screen grab)
Also, to help accentuate the shape of the tower, you could highlight the ends of the wood-panels where the edges meet.. Or even throw on some vertical supports to cover them.
Textured more stuff, tweaked things, and changed the brick texture:
It's a good start, but I suggest you to remove the green background and the sky or to do an better floor. (like grass with wood fences, flowers, ... )
I think that it's better to use a single color background.
Can you also show a wireframe version ?
Good luck