Welcome to my in-progress thread
. I'm working on this castle/fairylike/vegetationeverywhere
concept to improve my modelling skills in Zbrush, the high-low poly work flow, and of course texturing.
I've decided to go for something a little more realistic this time as opposed to hand-painted like my first project. This way I can learn PBR properly. Due to this I won't be following the concept religiously but going with what feels best for the style instead.
I'll be using Unreal as the engine and 3dsmax/Zbrush for modelling. Any tips and crits are very welcome this is my second proper project
Here is my progress so far. I'll probably have to put some more stuff in the background but I'll think about that after!
3dsmax
Unreal
Replies
I'd recommend looking at images like the Skyrim dragonborn area/telvanni style, witcher 3, the Shadow of Mordor, etc for examples of how realism can be combined with this sort of stylized fantasy.
It also might not hurt to draw inspiration from Blizzard's CGI movies since they tend to have a touch more overall realistic art direction to their game counterparts,
I can't wait to see how you put a realistic twist on the project, good luck!