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Fairy Castle

polycounter lvl 9
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Cheeky_Pickle polycounter lvl 9
Welcome to my in-progress thread :). I'm working on this castle/fairylike/vegetationeverywhere concept to improve my modelling skills in Zbrush, the high-low poly work flow, and of course texturing.

I've decided to go for something a little more realistic this time as opposed to hand-painted like my first project. This way I can learn PBR properly. Due to this I won't be following the concept religiously but going with what feels best for the style instead.

I'll be using Unreal as the engine and 3dsmax/Zbrush for modelling. Any tips and crits are very welcome this is my second proper project :)

Here is my progress so far. I'll probably have to put some more stuff in the background but I'll think about that after!

3dsmax
MLrAuSd.png

Unreal
23V9FDW.png

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