hey all,
im currently working on a character for a project called deception, basically the main character used to be a special ops/inelegance codebreaker who was 'disregarded'. so he basically took a bad turn and essentially became that hard nut sitting at the corner of the bar. eventually start to delve into the world of crime and bank robbery but is contacted by someone for a 'Special mission'.
so thats a brief overview of the character, there's allot more detail but could be here all day. so the aim is to make him become more 'civilian' but stil obtaining a general ex army look and having some codebreaker gadgets (bit like the splintercell gear). im going to be posting up the progress of character so any crit/feedback will be much appreciated.
cheers all
heres the current progress:
Replies
yeh i can see what you meen, ill bring them in a bit. also do you think the face sticks out a bit much? (as in the nose and mouth) ive been staring at it for a while and need a fresh set of eyes to tell me lol. yeh the body wont be on show, just got the general shape so i could sculpt the cloths ontop.
will also be posting up some updates soon
agreed, also you need to match the size of his shirt. it looks a little odd seeing the back part of the shirt being really lose and the front really tight, needs to look more relaxed.
My only suggestion (and it's quite a stretch to think of one) would be that he seems quite slight, and so maybe some of his clothes should be a bit baggier? I do like how he's not your typical excessively muscular protagonist.
hmm yeh i may try that, well im planning on adding a bag onto him next so i could play with the creases some more then and have the maybe folding over the strap etc.
Initial test inside ue4, basic subdermal skin profile material test, shirt texture testing and hair alpha testing. plenty of issues with model coming through and dodgy normal maps but just posting up progress.
however it is missing the pockets in the whole body image
cheers, been working away on the clothing material definition, still not there yet but on route. will post more updates soon.
I added a bag, redone the hair and added a beard, tweaked a few of the body textures.
thinking about redesigning the arm tech as Im not sure it fits the design.
Its not finished yet, still got loads to do but any feedback would be much appreciated. Cheers
Note: I did not create the environment he is in. It was made by another member of the team. I've placed on a heavy depth of field blur to hide most of the level. it is only used to get a feel of the setting the character will be in and the lighting and not to take credit for other work.
the completed level will most likely be uploaded by the creator at some point as well as the finished project.
yes hes very vacant at the moment lol. for the final shots he'll have full expressions (hopefully). but thanks though.
So here my blade runner/treasure hunter character for my university project. enjoy
Cheers all.
@Tynew thanks man, yeah i totally agree, have had a right job making the hair work within unreal. its something for my next character id like to try to nail down for sure.
@LRoy what were you going to suggest?