I have read a couple of these threads on the forums with people having problem with normal maps and I am one of those. I had some major problems when I was going to bake my airplane so I broke it down into one detail(Exhaust) but that does not work either. Maybe there is an problem between 3Ds max and xNormal. Highpoly:…
It's been a while since I open 3ds Max, and I kinda forget some tools or maybe this one is not exist yet. I want to make the UV straight without getting rid of the triangle on the mesh. Is there any way to do it? I tried the "reshape element" but then the result was worst than this. I put the image at the bottom after the…
Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…
I know this has been asked many times before and despite searching this site and others i am still looking for a suitable answer to getting my workflow from Zbrush 2/2.5 to Max 9 to work in order to create normal maps for my game characters. Here is my workflow- 1.Build Basemesh in Max9 using Mostly Quads. 2.Export to…
Hello, thanks for reading :) I am having odd issues with normal casting, I have done it before and I am confused about why things are looking so weird now... I was working on a weapon and when I started Normal Mapping I ran into artifacts in Maya...When I used existing HP geo to create some of my Low Poly items, It worked…
Hello everyone, As you may have guessed, I'm new to this forum and modeling/3DS Max overall. I'm currently working at my third model in 3DS Max and have run into my first problem I'm clueless about, at the UV Mapping stage. Basically, I have unwrapped all the polygons and am now trying to put them together to a handy UV…
Hello guys I ran into a problem in max. I'm not sure if it's a bug or not, but its sure is damn annoying. Well here's the problem I'm unwrapping a model and in the UV editor all the edges are completely grey, I can't see crap until I zoom all the way in, is there any way to fix this? Thanks in advance.
Hey guys, I just got done making some normal maps and a weird thing is happening, They show up invisible! or rather they dont show up at all. when I render I can see the normal map, and it is being displayed correctly in the materials editor, but for some reason the viewport does not want to display it. has anyone else had…
Ugh. What is causing this strange gap? This is the seam between two polygons where the image begins to tile. I checked the UVs they are 0.0 and 1.0, there is no gap, and it only shows when it's displaying the mixed texture. This is a 3ds Max Standard material.
i'm trying to unwrap the head of this character i've been working on; But the pelt mapping tools arent working quite right. I defined the pelt seams, but every time I start the pelt mapping process, the stretcher seems to stick to the same eye socket. this is before the process: then after pelting and relaxing: it's ALMOST…