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3ds max 2009 pelt mapping problems.

polycounter lvl 17
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BlackulaDZ polycounter lvl 17
i'm trying to unwrap the head of this character i've been working on; But the pelt mapping tools arent working quite right. I defined the pelt seams, but every time I start the pelt mapping process, the stretcher seems to stick to the same eye socket. this is before the process:
wtf1.jpg
then after pelting and relaxing:
wtf2.jpg
it's ALMOST right how I want it but it still looks pretty demented...
any tips/comments appreciated.

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