Ugh. What is causing this strange gap? This is the seam between two polygons where the image begins to tile.
I checked the UVs they are 0.0 and 1.0, there is no gap, and it only shows when it's displaying the mixed texture.
This is a 3ds Max Standard material.
Replies
Alex
Does this make it more obvious as to what you're looking at?
This is driving me nuts
Alex
I guess I'm going to have to do that - I was hoping to avoid it so I could move the verts around a bit and break up the repetition, but it looks like it's going to give me grief if mess with that.
I confirmed it is a viewport only issue, but I was planning on using it in viewport screengrabs because I've built an environment using Ben Cloward's DX9 shaders, and they have issues with z-sorting so I was hoping to kludge these over that environment.
Fun fun
The alpha seam is a problem with Max's D3D viewport renderer. The seams go away if you switch to OpenGL, and set transparency quality to Simple. But that might not be very helpful for your shader.