I would look at if you really need multiple textures if they are just down-sampled versions of the original. If the UV layout changed between LODs then use the different textures, but otherwise I would stick with a single texture with mips.
** The position for this has been filled. I really appreciate everyone who applied. Thank you! ** A little about us: Hey there! We are a small indie company, and we have been working tirelessly on our adventure game, and we are looking for a character artist to help us finish up some existing characters. Our first…
Ok i know this shouldnt be this difficult. Ive always unwrapped in max so i never had to deal with this problem before. These days Ill completely unwrap a model in maya and export to an obj to texture in max. The issue is none of my uv coordiates from the obj seem to display in max. it just shows up as the default z-axis…
Alright, so basically for a race track I'm creating the track is made up of welded pieces of metal. Now, texturing that works fine for straight part sections, becuase of course you can do a relatively small piece and then just duplicate it without issues. However i have this large radial section that i need to have similar…
I am trying to wrap my head around this. I want to create a texture that contains come details and colors, highlights, and shading, but if a programmer changes the underlying object color then large portions of the texture will change color but retain their shading. Think of a game where you can dye portions of your armor.…
Hello, first time posting here. I have a mod I am working on in Skyrim, but I have discovered that my own skills are not up to the task. I am looking for someone to help create a fairly unique argonian head texture for my project. I have a uv wrap tga file with a higher poly head mesh prepped, and a specific look in mind.…
Greetings fellow Polycounters! As the title suggests, I am a 3D artist with a focus on characters and textures. My skill set includes: * Low Poly Modeling * Hand Painted Texturing * Blender, Maya, Zbrush (Basic) * Photoshop * Unity * Video Editing (Premiere, After Effects) Current Status: Available for work. I love…
Has anyone had sucess with this? I'm trying to align a video file I made with my TV messh. Every other video I've seen on this, they apply it to a BSP, which you can scale/ stretch the texture on it, to my understanding you can't do this with meshes. So how do I get it to align. It seems the videos I HAVE seen just show it…
Hey folks.. I've asked around a lot and I can't find the answer, so I'm posting this thread. I'm curious if there's a way to paint directly on the texture of a lowpoly model in zbrush, without the use of projection/polypaint/etc. Basically, the way you would paint on a model in Bodypaint. There are definitely workarounds…
Hello , I was wondering what woudl be your workflow if you wanted to make a Wall texture .... I mean a realistic one , taking a real image of a brick messy wall from a castle . You get the texture, you make all the tiling , but then how you do to get a realistic extruding normal map ? Most of the tools that automate the…