Hey folks.. I've asked around a lot and I can't find the answer, so I'm posting this thread.
I'm curious if there's a way to paint directly on the texture of a lowpoly model in zbrush, without the use of projection/polypaint/etc. Basically, the way you would paint on a model in Bodypaint.
There are definitely workarounds for this, like tesselating the lowpoly and maintaining hard edges for polypaint. Also, projection and ZApp Link... but I'm looking for a mysterious secret 'unicorn' feature where I can just paint straight on my texture of my low poly.
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The work around to working on the texture directly would be to load a flat plane and load the texture on that. Paint on it then save that out. It wouldn't be very easy though, at that rate it would be better to use photoshop.
maybe we'll get a better way to do it in v4 or 5