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Normal maps out of a texture

polycounter lvl 14
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NAIMA polycounter lvl 14
Hello , I was wondering what woudl be your workflow if you wanted to make a Wall texture ....

I mean a realistic one , taking a real image of a brick messy wall from a castle .

You get the texture, you make all the tiling , but then how you do to get a realistic extruding normal map ?

Most of the tools that automate the process get uneven results and sometimes they are good if there are lots of black areas in the intersections but if not then it results in strange ways ... is there some technique to improve and get a realistic normal map like if it was actually made in a zbrush?

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