I am trying to wrap my head around this. I want to create a texture that contains come details and colors, highlights, and shading, but if a programmer changes the underlying object color then large portions of the texture will change color but retain their shading.
Think of a game where you can dye portions of your armor. I think this means I need to create an overlay of some kind, but I am not sure how to make it work? Do I identify the portions that can have custom colors on an alpha map?
Any help conceptualizing this is appreciated.
((Side note , but not worth a whole thread))
Does anyone know off the cuff what the average tri count is on an animal crossing character?
Replies
Take a base texture, and use the alpha channel to mask areas that you want recoloured - white=100% colour, black=0$. That way you can not only mark the areas you want to change, but have fade in/out.
Thank you again.