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Tiling Textures Question...

polycounter lvl 16
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Stronin polycounter lvl 16
Alright, so basically for a race track I'm creating the track is made up of welded pieces of metal. Now, texturing that works fine for straight part sections, becuase of course you can do a relatively small piece and then just duplicate it without issues.
bridge.jpg

However i have this large radial section that i need to have similar textures on, but I know I have to use some sort of tiling method on it.


Curve.jpg

I'm currently using 3ds Max 9, any ideas on how to get the style of the straight part onto the radial curve? Obviously the most important section to have tiling well is the road surface.

Thanks in advance for any help you can offer.

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