Hi guys ! I have been reading this forum for years but have never really posted anything. I am "self taught" (should i say Internet taught?) belgian 3D hobbyist, and i like to make game assets for fun. I recently started an UE4 game project with two friends, and it boosted my motivation to improve. The background of the…
Hello there! here I want to show you the progress of how I made devil man and how I go to the end result. I started with an idea of a devil detective in a Film-Noir setting. So I made a mood board and quickly know what I wanted to do: the style of sin city mixed with Hellboy like in sin city I wanted to use subtle colors…
For 2013 I made a new years resolution to improve my 2D art. I've always felt like 2D art was a weakness and really worked hard to improve. Here is some of that progress. Keep in mind this is about 1/10th of the art I made, and some of it is really painful to post. But I'm happy with the improvement and feel more confident…
Hi all, In this thread i'm going to post my progress on a new exiting uncharted inspired scene i'm making. there is just something about the environments of that game that feels amazing. so i decided to try and create a pirate-era village ruin with folliage to test my skills. artstation…
Thanks @poopipe I understand now that lumen is the biggest issue here and I opened this for the first time in about a month the other day and thought, nah... we just need to start over. I'm not happy with the shader, the lighting... the whole thing so yeah, I think I'm just gonna switch off lumen :s
Hi, I am by profession an environment artist. But recently i am getting more and more attracted to animation. So i decided to start learning some in my spare time. I started with the basics , bouncing ball (3ds Max) Then i started following some tutorials, and as i realised that what seemed the best are in Maya, i switched…
Hi guys! As I'm nearing the end of my courses @ Digital Arts & Entertainment, I'm building up my portfolio site in preparation for an internship next year. Everything I've made in the past 2-3 years is getting an extra polish treatment and while I'm doing that I've also decided to create a large portfolio piece. I've been…
Get tons of reference and start with a simple blockout to get the proportions right. Then start modeling, one piece at a time...after you're done modeling, unwrap and then paint the textures...at least if you want to used a uniquely unwrapped texture (like a character, prop or vehicle). A mansion you would most likely…
Hello everyone, we are working on a large scale game called House of Demons. In the game you have to survive in a massive mansion filled with demons. The game is open world sandbox and you can craft different gadgets to use against the demons and to survive. I must stress that this is an ambitious project, however it is…
Hey guys, This is my first time posting 2D on polycount :) I did an illustration piece for my portfolio to get it a bit more up to date with my current level before I applied for a concept art internship and thought I'd assemble a process thing Because I was catering to that a little bit I went for a pirate setting and a…