Hi all,
In this thread i'm going to post my progress on a new exiting uncharted inspired scene i'm making.
there is just something about the environments of that game that feels amazing.
so i decided to try and create a pirate-era village ruin with folliage to test my skills.
artstation post:
https://www.artstation.com/artwork/OX50Jcurrent progression-shot:final:
old:
started on the blockout, i took a 360 degree turn from my original concept, i just couldn't make it work + it was too big to finish in the amount of time I had. This is what i got so far. (more progression shots in the comments)
start project
concept fase:
so my drawing skills aren't that great, but it gets the job done:
i'm going to improve this concept while modeling the scene so but the main thing will be based of this image.
update 1: To start of this project i started to create foliage since this was something new for me.
still need to make a lot more foliage types but its a start.
tri-count:
- bananaplant: 792
- fern 1: 224
- fern 2: 140
- small dandilion leaves: 48 to 52
software used: photoshop, bitmap2material (to get normal info), substance designer, unreal4.
next up i wanted to up my sculpting game so i created a modular wooden beam:
normals were baked in substance painter.
feel free to give some C&C i would Greatly apprieciate it!
Check my other work on artstation:
https://www.artstation.com/artist/sander74
Replies
it has been a long time since my last post, i started doing some materials in substance designer, mainly the plaster materials, i also made a modular rock and spamed it in there, i also fixed the lighting a bit and i created a moss shader that still needs some tweaking (green on planks).
designer materials
plaster under layer:
mask generator:
painted plaster top layer.
mask generator
rock asset:
sculpted in Zbrush, decimated, unwrapped in max, textured in substance painter.
current shot:
another cool shot i found while navigating through my scene:
next up:
- fixing foreground
- vertexpaint (plaster)
- stone material (to texture leftover bsp brushes)
btw i'm looking for an internship
Good job anyway.