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House of Demons indie game project seeking character modellers

Hello everyone, we are working on a large scale game called House of Demons. In the game you have to survive in a massive mansion filled with demons. The game is open world sandbox and you can craft different gadgets to use against the demons and to survive. I must stress that this is an ambitious project, however it is one that WILL be finished no matter what.

PROJECT VISUAL QUALITY

We are not trying to make a AAA next gen game, we understand that to ask for that kind of quality is absurd and a long shot for the scale of our project, so the quality of the models we are going for are not going to be of that caliber. We want the models to have at least the quality of Half-Life 2 models and characters. I think Half-Life 2 is a good example of the model quality that we are going for.

PROJECT TITLE:

House of Demons


ATMOSPHERE:

The game will have a very serious and dark atmosphere to it.


STORY:

You are the grandson of a famous and eccentric inventor who built a huge mansion in the middle of nowhere. You go to see him only to discover that he is missing. You get trapped in the mansion and are chased by demons, you discover that your grandfather had a deal with Satan to become rich and famous off of his ideas, its up to you to figure out what happened to him and why. You must stay alive in a mansion filled with all sorts of demons who want your soul.


OTHER DETAILS:

In the game you will be able to craft items and use inventions that your grandfather left behind, you will need to eat and sleep to stay alive. You will be able to barricade yourself in any room you choose in the mansion, each room has its own perks such as item storage, amenities etc.


ENEMIES:

The demons are the only enemies in the game(Besides the bosses and Satan) Some of them can be viewed in the concept art below. The demons we plan to have are(These are working names, and not actual names of the demons):

1. Slasher - 7 ft of terror, this demon is smart, quick and extremely deadly.
2. Brute - This demon uses its bulky size to intimidate, it can be devastating to players bases.
3. Troll - This small demon can crawl in vents and hide easily in small spaces.
4. Thin Man - This demon has a habit of hiding behind objects and grabbing the player.
5. The Watcher - This demon has huge piercing yellow eyes that never blink, it is quite a frightening sight to see in the dark, and even more frightening to see in the light.


GAME ELEMENTS:

The game will have RPG, Survival, Puzzle and crafting elements in it, with an emphasis on survival RPG. You will be able to craft weapons and gadgets from things you find around the mansion.


The project has been in planning for around 2.4 years now, we have a solid idea on where we want to go with the game, we have made drastic improvements to the ideas and things we want to implement, also the release of UE4 and having the source code will make the game much better than we ever planned.


CURRENT TEAM:

Chay Hawk(Me) - Enviornmental Artist, Lead Project Manager, Level Designer
Michael Gardner - Story, Co-Project Manager
Kim Van Deun - Demon Concept Art
Christian Baez - Mansion Concept Art


POSITIONS:

Available position(s)

1/1 Filled Concept Artist who can draw architecture.

1/1 Filled Concept Artist who can draw Demons.

0/1 Open Character Modeler - We have a placeholder model that came with UE4 however this will only suffice for a little while and is fine for now but if we can have someone model the characters in the concept art then that would be even better.

0/2 NOT OPEN YET Texture Artist - We need someone to create good quality textures for all of our models, this includes textures for weapons, characters, world assets, etc.

0/1 NOT OPEN YET Animator - We need someone who can do very good animation work.

0/1 NOT OPEN YET Asset Modeler - We need someone to model assets for the mansion, Lamps, couches, beds, tables, chairs etc etc, basically anything we need that you would see in an environment that isn't biological.

0/2 NOT OPEN YET Sound Engineer - We need talented people to create all the sounds for HOD, this includes demon sounds, weapons, objects, enviornment etc.

0/1 NOT OPEN YET Construction Asset Modeler - Asset modeler and construction asset modeler can be one in the same but as a construction asset modeler you will need to create assets like walls, stairs, railings, roof pieces, ceiling pieces, doors, door frames etc etc and you must make them in a way that they all fit together nicely. Also they must be made to scale for UE4 as UE4's scale is a bit different from UDK.

0/3 NOT OPEN YET C++ Programmer - You must have a very good to advanced knowledge of C++.


DESIGN STEPS:

1. Come up with Idea - DONE
2. Develop basic story - DONE
3. Come up with characters - DONE
4. Develop concept art of characters/level(s) - ONGOING
5. Build 3D asset list - NOT STARTED
6. Start construction on level(s) - NOT STARTED YET
7. Design character(s) - NOT STARTED


CONTACT:

If your interested please contact me at: thundermountainstudios@yahoo.com
or send me a PM.


CONCEPT ART:

Here is some concept art we have so far:

Demon One

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Slasher Demon

34obguf.jpg


Winged Boss

2whl6jm.jpg


Thin Man and Troll(Updated)

2qdcxgo.jpg

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